![]() Once you need to craft Mal, you will need plain gems: ![]() The recipes for crafting the following runes are:įrom Lum and above, flawed gems are required for upgrades: They are not really the best option for any class but deliver consistently good results instead.This changes at the point you which to create Amn and anything higher, which requires a chipped gem in order to upgrade to the next rune. The chances mentioned on specific items below are the outcome in case the gambled piece is a legendary.Ī generally useful option that is available to all classes is Pox Faulds that can already provide a great boost during the early levels. The chance to get any legendary at all from gambling 475 Blood Shard s (19 attempts) on armor pieces is 86.5%. In some cases, better options unlock a little bit later so you should hold onto your shards until exactly the mentioned level. At level 1, the pool of possible items is rather small, which you can use to your advantage to almost guarantee a good result that can carry you all the way to 70. Typical gambling choices are Gloves, Bracers, Offhands, in some cases you also want to wait until a certain level or change what you are going for depending on your crafts or other gambled pieces. With your Blood Shard s, you want to gamble early on at Kadala ( gamble table here) to try and get an item with a big multiplier (that ideally synergizes with your weapon).
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![]() Skills with significant weapon damage values (like 200% weapon damage) will hit (and critical hit) for high damage, allowing you to down enemies with a great deal of Life in fewer swings than comparable one-handed weapons. ![]() Two-handed weapons have higher damage values per hit than comparable one-handed weapons.Dual weapons generally have faster attack speeds, which can afford you quicker resource generation than two-handed weapons.You’ll often receive more statistical bonuses (and have more space to socket gems) while dual-wielding. Equipping two weapons means that you can receive bonuses from both items (for example, +20 Strength and +22 Strength from a pair of swords, for a total of +42 Strength).Your base damage while dual-wielding will tend to be lower than a comparable two-handed weapon for this reason. Your damage is based off of the weapon you hit your foe with, NOT a combination of both weapons. When you’re wielding two weapons, you alternate the weapon you swing with.This bonus increases your damage per second. Wielding two weapons provides a flat +15% bonus to your attack speed. |
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